This story is from May 25, 2022
World Economic Forum voices concerns about young Metaverse users
The World Economic Forum (WEF) voiced its worries about the potential abuse of metaverse by children in its article written by
It underscored the need for ensuring the safety of the younger users that can make metaverse a reservoir of endless opportunities for businesses and metaverse users. WPP is an advertising and creative transformation company.
Some of the prominent concerns highlighted in the article about the abuse of the children in the metaverse were the following:
* Virtual gaming apps like Roblox and Fortnite with 55 and 25 million daily average users respectively have become a rage. Out of the 55 million Roblox users, 67 per cent alone constitute children below the age of 16.
* A survey conducted by WPP company,
* Children who spend a significant part of their time playing these games on their devices are becoming more prone to behavioural abuse and mental health issues when not monitored.
* Further, the article raises concerns over the anonymity and safety of young ones in the virtual world.
* The article underlined a few suggestions to control and regulate such abuses and make metaverse a safer place for children:
- To make the metaverse a completely safe zone for children and others, better algorithms and business models need to be designed with the right intervention.
- People should be encouraged to show up as pure anonymity can create problems. Taking a step towards behaviour they can also be rewarded and incentive sized for positive behaviour and community building.
- Furthermore, the diverse participation of various businesses and the coming together of the entire crypto industry as an ecosystem can also help to make the metaverse a safer place.
(For the latest crypto news and investment tips, follow our Cryptocurrency page.)
Mark Read
, the CEO ofWPP
. It was published on May 22 and is a part of the Davos 2022 meeting.It underscored the need for ensuring the safety of the younger users that can make metaverse a reservoir of endless opportunities for businesses and metaverse users. WPP is an advertising and creative transformation company.
* Virtual gaming apps like Roblox and Fortnite with 55 and 25 million daily average users respectively have become a rage. Out of the 55 million Roblox users, 67 per cent alone constitute children below the age of 16.
* A survey conducted by WPP company,
Wunderman Thompson
showed that 72 per cent of parents who are familiar with the metaverse are worried about their children’s privacy in the metaverse, and 66 per cent are concerned about their safety.* Further, the article raises concerns over the anonymity and safety of young ones in the virtual world.
* The article underlined a few suggestions to control and regulate such abuses and make metaverse a safer place for children:
- To make the metaverse a completely safe zone for children and others, better algorithms and business models need to be designed with the right intervention.
- People should be encouraged to show up as pure anonymity can create problems. Taking a step towards behaviour they can also be rewarded and incentive sized for positive behaviour and community building.
- Furthermore, the diverse participation of various businesses and the coming together of the entire crypto industry as an ecosystem can also help to make the metaverse a safer place.
(For the latest crypto news and investment tips, follow our Cryptocurrency page.)
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