Respawn Entertainment has finally released the
Apex Legends Season 25: Prodigy patch notes. Set to release on May 6, 2025, the new season looks promising, with the highlight being the
introduction of the new legend Sparrow. Furthermore, the developers addressed several major community complaints and drawbacks of the game, including Anti-Cheat, audio, matchmaking, and more. Arenas is returning as the new limited-time game mode, and will be a 3v3 round-based TDM.
This article will list everything in the Apex Legends Season 25 patch notes.
Apex Legends Season 25: Prodigy patch notes
BALANCE UPDATES
Care Package Rotationpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBocek Compound Bow and Havoc return to the floor (details below)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRTriple Take enters the Care Package (details below)
Gold Weapon Rotationpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBocek Compound Bow, Hemlok, Longbow, Mastiff, Wingman
GAME UPDATES
Arsenalspublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded VO for pinging and interacting with Arsenals
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBefore Loot Bin resets:
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRLight, heavy, and energy Arsenals now give two blocks of ammo with each pick-up
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAmmo at all Arsenals now takes 20s to respawn (was 10s)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAfter Loot Bin resets:
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTREnhancing your weapon will now give at least two attachments
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded a slight flare to the model to show the Arsenal has reset
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAmmo at all Arsenals only takes 10s and grants a full stack of the ammo
LEGENDS
Assault ClassBattle Surge changes:
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRemoved scan on shield crack
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRHealthbar now lingers for 3s (was 4s)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMove speed boost now only applies while sprinting during the active window
Skirmisher Classpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCharged Knock: removed Tac charge gained on knock
Sparrow
New Recon Legend
AbilitiesPassive: Double Jumppublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPress jump while in the air to jump again
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPressing jump while climbing will launch Sparrow up the wall
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCarry additional arrows and explosive arrows for the Bocek
Tactical: Tracker Dartpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRShoot a tracker from your gauntlet that will reveal enemies who walk within its line of sight
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRThese darts can also be used to activate Survey Beacons from afar
Ultimate: Stinger Boltpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRShoot a large arrow that will anchor where it lands. After it charges up, it will shock anyone within its range, causing damage and slowing any opponent it hits.
Upgrades: Level 2public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRExtra Traps: gain an additional Tactical charge and +2 traps in world
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRHunt Target: Sparrow gains a speed boost when running towards a marked enemy
Upgrades: Level 3public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAlternate Mode: Ult now has 3 charges that fire fewer pulses in a smaller radius
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRLife Siphon: Sparrow's health and shields are recovered if enemies are damaged by his Ult
Ashpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPredator’s Pursuit: removed Death Box minimap locations/pings
Previous hotfixpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased Ult max distance travel time to 2.5s (was 1.4s)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased Ult min distance travel time to 0.5s (was 0.3s)
Conduit (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased Tac health regen per tick to 4 (was 3)
Mirage (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased the number of decoys created during Ult to 6 (was 5)
Pathfinderpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGrappling Hook: cooldown now variable, ranging from 10-30s depending on distance traveled (was flat 30s)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRZipline Gun
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIntegrated Zipline Zen upgrade into base
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDamage mitigation increased to 50% (was 25%)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRUpgrades: Level 3
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFeeling Zippy: gain a second Zipline Gun charge (replaces Zipline Zen)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGrapple God: gain a second Grappling Hook charge (replaces Grapple Cooldown+)
Seer (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDecreased the time for Tac to hit targets to 0.8s (was 1.4s)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDecreased the time for Tac to finish to 0.9s (was 1.0s)
AMMO & ATTACHMENTS
GOLD SNIPER STOCKSpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNew stock tier added: usable with all Sniper and Marksman weapons
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNo movement penalty while a weapon with a Gold Sniper Stock is drawn
SNIPER STOCKSpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMarksmans Only
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved ADS in and out speed bonus for all levels
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved raise and lower speed bonus for all levels
HOP-UPSpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBoosted Loader removed from floor loot
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSkull Piercer added to floor loot
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCan be equipped by 30-30 Repeater, Longbow, Wingman
Gun Shield Generator
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNo longer usable with Devotion and L-Star
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCan now be used with Hemlok
Accelerator
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRemoved from P2020, Volt, and Wingman
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded to Bocek Compound Bow, Devotion, Mastiff, and Sentinel
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPrevious Hotfix: Ult charge from knocks and assists reduced from to 20% (was 30%)
WEAPONS
AR
Havoc Rifle [Floor Loot]public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDamage decreased to 19 (was 21)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncrease hipfire spread
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRecoil increased
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSelectfire removed
Hemlok Burst AR (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased headshot damage by 2
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased mag sizes
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBase increased to 21 (was 18)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRWhite increased to 23 (was 21)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBlue increased to 27 (was 24)
LMG
Devotion LMGpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNew perk: equipping a purple tier barrel, stock, and mag will turbocharge the Devotion, reducing its spin-up time
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved the scaling with high tier barrels
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBlue: improved stability and recoil control (equivalent to old Purple)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPurple: advanced stability and recoil control
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved the scaling with high tier stocks
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBlue: improved handling and reload speeds (equivalent to old Purple)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPurple: advanced handling and reload speeds
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased purple mag capacity to 52 (was 48)
L-STAR EMG (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased vertical and horizontal movement in the recoil pattern
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSignificantly reduced projectile size
MARKSMAN
Bocek Compound Bow [Floor Loot]public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCan also be found on Sniper Arsenals
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded Sniper stocks as an accepted attachment
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRUses its own reserve of 40 arrows, similar to a Care Package weapon
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRArrows shot into the world can be retrieved to replenish supply
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRArrows shot into players can be retrieved from top of Death Box (4 max)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRArrows cannot be found in floor looting
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMax charge damage decreased to 55 (was 75)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDecreased rate of fire
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRShattercaps removed
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFrag Grenades can be used to energize the Bocek with explosive arrows
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMust fully draw in order to fire an explosive arrow
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRExplosive arrows will stick into the world or a player on hit
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRExplosive arrow on hit damage reduced to 40 (headshot: 64)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRExplosive arrows will explode in a 5m radius, dealing 25 extra damage after a 2s delay
Triple Take [Care Package]public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDamage per bullet increased to 23 (was 22)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased rate of fire
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRChoke speed significantly increased
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGun Shield Generator added
PISTOL
P2020public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPrevious Hotfix: Decreased damage to 24 (was 25)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMagazine size reduced at all tiers:
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBase: decreased to 8 (was 10)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRWhite: decreased to 9 (was 11)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBlue: decreased to 10 (was 12)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPurple/Gold: decreased to 11 (was 14)
Wingmanpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSlightly increased rate of fire
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded laser sights as an accepted attachment
SHOTGUN
EVA-8public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGreatly increased rate of fire at base and all bolt tiers
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDamage per pellet reduced to 6 (was 8)
SMG
All SMGs (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased headshot damage by 1
Volt SMG (Previous Hotfix)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved hipfire values by normalizing it to the other SMGs
SNIPER
Charge Riflepublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased limb damage to 0.9 (was 0.7)
Longbowpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased limb damage to 0.8 (was 0.7)
Sentinelpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIncreased limb damage to 0.9 (was 0.7)
MAPS
Pubs & Rankedpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTROlympus
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRStorm Point
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRWorld’s Edge
Mixtapepublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMay 6-June 23, 2025
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRControl: Lava Siphon, Thunderdome, Labs, Production Yard
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGun Run: Estates, Monument, Thunderdome, Skull Town
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRTDM: Thunderdome, Skull Town, Estates, Fragment
MODES
LTM: Arenas (May 6-May 19, 2025)
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRArenas returns, play the classic mode on fan favorite maps Overflow, Drop-Off, and Encore
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNew round tunings, first team to win 3 rounds wins the match
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTROriginal tunings and mechanics but updated to include weapons and Legends that released since Arenas was last active
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRNo Legend perks or upgrades, buy your loadout and fight in intense 3v3 Deathmatch combat
LTM: Arenas (May 20-June 23, 2025)
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRArenas refresh with updated tunings and mechanics that allow players to focus on combat, firepower, and fresh strategies
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTROverflow, Drop-Off, and Encore maps return with updated traversal options to get you moving
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTREvery player is given the meds they need for the round free of charge, Supply Bins have been removed from the maps
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTREach weapon can only be purchased once, try new combinations and plan your loadouts accordingly
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRounds 2 and 4 feature discounted weapons to help you experiment with powerful new loadouts
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAll Legends have a 1 Round cooldown on their Ults, and store economy and Ring have been tuned
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCare Packages have been boosted with Armor, select Boost Kits, and a couple surprise weapons
Bot RoyaleA difficulty selector will be available to all players shortly after the release of S25, allowing players to test their skills against various levels of Apex Bots. Access and adjust this setting during the match to update the Apex Bots difficulty level.
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTR“Auto” option attempts to adapt the Apex Bots to what is known about your skill and is the default setting at the start of every match
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRThe difficulty selector can only be updated by the squad leader
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRThe difficulty selector can be accessed via the “Customize Bot Royale” tab in the player's inventory menu OR via the Customize Bot Royale button in the in-game menu
RANKED
Start of Season Placementpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRThe starting Ranked tier and division is now based on your hidden skill value from previous Ranked seasons
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRIf no skill value exists for Ranked, the Unranked Trios skill value is used to set initial placement
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRThe rule that reset any player that skipped a season of Ranked back to Bronze IV has been removed and all initial placements are based on skill value
Ranked Ladders (coming later this split)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRWhen a Ranked Ladder is active, all players in Ranked will compete on a personal skill-based leaderboard for bonus rewards
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRYour best 10 RP scores during the Ladder will be counted for your leaderboard position, which will determine your final placement and rewards when the Ladder ends. Your lowest score will always be replaced by a higher RP score, so additional matches are beneficial
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTR10 Ranked matches must be completed to be placed on the leaderboard and to qualify for Ladder rewards
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAll Ranked play continues as normal, allowing promotion and demotion as normal
Ranked Challenges (rolling out over this split)public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRReward requirement: all players must now play a minimum number of Ranked matches before they can earn end-of-season Ranked rewards based on their highest tier earned.
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRLadder Champion: players who reach champion a minimum number of times in the same split will gain access to the Ladder Champion Dive Trail for a limited time:
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGranted at the start of the next split and can be used for the rest of that split
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRemoved at the end of the split unless the challenge has been completed again
BUG FIXES
public-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRBlocked doors should no longer occasionally open towards the player
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCertain POIs should now list the correct Arsenals
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRControl: weapons should no longer occasionally swap after upgrading
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRDropship countdown will no longer end before players get in
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed an issue with the 2x-4x sight on the G7 scout Reactive skins
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRGold Loot Bins once again spawn loot as they should
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSprinting out of mantle should no longer cause inconsistent sprint speeds depending on settings
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRStorm Point: fixed some issues with the ring VFX sometimes disappearing
LEGENDS
Alterpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed rare issue where you could shoot while phased after using a Void Siphon
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPortal should no longer be created for an enemy that died while being summoned by the Void Nexus
Conduitpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed crash with Passive when allies disconnected in certain states
Lifelinepublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRD.O.C. should once again deploy sans the broken targeting state (Previous Hotfix)
Loba: Heat Shade skin is no longer too visible at a distance
Miragepublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRCloak while healing should no longer occasionally end early when exiting a Lifeline Halo
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRUlt cloak should no longer end early when immediately reviving an ally
Wattsonpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPassive once again recharges extra shields given by Controller class perk
QUALITY OF LIFE
Firing Rangepublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRMeow…
Legend Lockerpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded additional info panel to some screens
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdded sorting ability to some screens: default, rarity, owned, and alphabetical
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRLifeline: reduced the intensity of D.O.C.’s teleport trail to reduce visual clutter
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPrevious Battle Pass Reactive items are now available in the Exotic store
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTR"Progressed and Complete" challenges in Match Summary now show up to 15 challenges (was 5)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRReduced the size and frequency of the Accelerated Weapon screen effects to be less obstructive
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSlightly reduced the amount of time you are locked out of ADS after charging a Sentinel
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRVantage: moved energizing Sniper's Mark’s sniper with an Ult Accelerant to “reload”
AUDIOpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed rare cases where “Gameplay Volume when Spectating” would be applied during regular gameplay
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed a rare issue where players situated uphill would briefly have occlusion filtering applied
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRReduced volume of Pathfinder grapple for player (enemy audio not affected)
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRRevenant wall climb footsteps clearer in the mix
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSlight reduction of Thermite volume over time at distance
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRSlight reduction in volume for Horizon’s Black Hole relative to FOV
GRAPHICSpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRStorm Point updated to use a modern GPU-driven terrain rendering system.
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRPlayers may not notice the difference since the overall map content has not been changed, but this system improves CPU rendering time, fixes lighting artifacts throughout the map, and allows for much greater texture fidelity through virtual texturing
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRXbox One and Playstation 4 have been migrated to the Rendering Hardware Interface (RHI), which is now being used on all platforms. As a result, Xbox One and Playstation 4 leverage the same multithreaded rendering architecture as PC and current-gen consoles.
PCpublic-DraftStyleDefault-ul- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-reset public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRAdditional improvements to the framerate stability with texture streaming enabled
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed an issue that could cause freezes or black screens for some players
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRFixed an issue that could lead to incorrect GPU timings for a small number of players, which would cause blurry resolutions when "Adaptive Resolution FPS Target" is enabled
- longform-unordered-list-item public-DraftStyleDefault-unorderedListItem public-DraftStyleDefault-depth0 public-DraftStyleDefault-listLTRImproved performance of loading asset data onto the GPU (this can fix stutters and issues with missing models for some players)
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Read MoreThe TOI Sports Desk excels in a myriad of roles that capture the essence of live sporting events and deliver compelling content to readers worldwide.
From running live blogs for India and non-India cricket matches to global spectacles featuring Indian talents, like the Chess World Cup final featuring Praggnanandhaa and the Badminton World Championships semifinal featuring HS Prannoy, our live coverage extends to all mega sporting events. We extensively cover events like the Olympics, Asian Games, Cricket World Cups, FIFA World Cups, and more.
The desk is also adept at writing comprehensive match reports and insightful post-match commentary, complemented by stats-based articles that provide an in-depth analysis of player performances and team dynamics.
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